Creatures
Faction | Farm/Knight | Plains/Barbarian | Forest/Sorceress | Mountain/Warlock | Neutral |
---|---|---|---|---|---|
Name |
Peasant | Goblin | Sprite | Centaur | Rogue |
Hit Points |
1 |
3 | 2 | 5 | 4 |
Speed |
Slow | Medium | Medium | Medium | Fast |
Attack |
1 | 3 | 4 | 3 | 6 |
Defense |
1 |
1 | 2 | 1 | 1 |
Damage |
1 | 1-2 | 1-2 | 1-2 | 1-2 |
Shots | N/A | N/A | N/A | 8 | N/A |
Cost | 20 | 40 | 50 | 60 | 50 |
Special | N/A | N/A | Flying, No Retaliate | N/A | No Retaliate |
Pop | 12 | 10 | 8 | 8 | 1-8 |
Home | Thatched Hut |
Hut |
Tree House |
Centaur Caves |
Wagons |
Picture |
Level 2
Creatures
Faction |
Farm/Knight | Plains/Barbarian | Forest/Sorceress | Mountain/Warlock |
---|---|---|---|---|
Name |
Archer | Orc | Dwarf | Gargoyle |
Hit Points |
10 | 10 | 20 | 15 |
Speed |
Slow | Slow | Slow | Fast |
Attack |
5 | 3 | 6 | 4 |
Defense |
3 |
4 | 5 | 7 |
Damage |
2-3 | 2-3 | 2-4 | 2-3 |
Shots | 12 | 8 | N/A | N/A |
Cost | 150 | 140 | 200 | 200 |
Special | N/A | N/A | 25% Magic Resist | Flying |
Pop | 8 | 8 | 6 | 6 |
Home | Archery Range |
Stick Hut |
Cottage |
Crypt |
Picture |
Level 3
Creatures
Faction |
Farm/Knight | Plains/Barbarian | Forest/Sorceress | Mountain/Warlock | Neutral |
---|---|---|---|---|---|
Name |
Pikeman | Wolf | Elf | Griffin | Nomad |
Hit Points |
15 |
20 | 15 | 25 | 20 |
Speed |
Medium | Fast | Medium | Medium | Fast |
Attack |
5 | 6 | 4 | 6 | 7 |
Defense |
9 |
2 | 3 | 6 | 6 |
Damage |
3-4 | 3-5 | 2-3 | 3-5 | 2-5 |
Shots | N/A | N/A | 24 | N/A | N/A |
Cost | 200 | 200 | 250 | 300 | 200 |
Special | N/A | Attacks 2x | 2x shot | Unlimited Retaliate | None |
Pop | 5 | 5 | 4 | 4 | 1-6 |
Home | Blacksmith |
Den |
Archery Range |
Nest |
Tent |
Picture |
Level 4
Creatures
Faction |
Farm/Knight | Plains/Barbarian | Forest/Sorceress | Mountain/Warlock | Neutral |
---|---|---|---|---|---|
Name |
Swordsman | Ogre | Druid | Minotaur | Ghost |
Hit Points |
25 |
40 | 25 | 35 | 20 |
Speed |
Medium | Slow | Fast | Medium | Medium |
Attack |
7 | 9 | 7 | 9 | 8 |
Defense |
9 |
5 | 5 | 8 | 7 |
Damage |
4-6 | 4-6 | 5-8 | 5-10 | 4-6 |
Shots | N/A | N/A | 8 | N/A | N/A |
Cost | 250 | 300 | 350 | 400 | N/A |
Special | N/A | N/A | N/A | N/A | Absorbs Dead, Flying |
Pop | 4 | 4 | 3 | 3 | N/A |
Home | Armoury |
Adobe |
Stonehenge |
Maze |
N/A (can be placed in your town in the map editor) |
Picture |
Level 5
Creatures
Faction |
Farm/Knight | Plains/Barbarian | Forest/Sorceress | Mountain/Warlock | Neutral |
---|---|---|---|---|---|
Name |
Cavalry | Troll | Unicorn | Hydra | Genie |
Hit Points |
30 |
40 | 40 | 75 | 50 |
Speed |
Fast | Medium | Medium | Slow | Fast |
Attack |
10 | 10 | 10 | 8 | 10 |
Defense |
9 |
5 | 9 | 9 | 9 |
Damage |
5-10 | 5-7 | 7-14 | 6-12 | 20-30 |
Shots | N/A | 8 | N/A | N/A | N/A |
Cost | 300 | 600 | 500 | 800 | 650 + |
Special | N/A | Regeneration | 20% Blind | Circumfrance Attack | Halves, Flying |
Pop | 3 | 3 | 2 | 2 | 1-4 |
Home | Jousting Arena |
Bridge |
Fenced Meadow |
Swamp |
Magic Lamp |
Picture |
Level 6
Creatures
Faction | Farm/Knight | Plains/Barbarian | Forest/Sorceress | Mountain/Warlock |
---|---|---|---|---|
Name |
Paladin | Cyclops | Phoenix | Dragon |
Hit Points |
50 |
80 | 100 | 200 |
Speed |
Fast | Medium | Fast | Medium |
Attack |
11 | 12 | 12 | 12 |
Defense |
12 |
9 | 10 | 12 |
Damage |
1 | 12-24 | 20-40 | 25-50 |
Shots | N/A | N/A | N/A | N/A |
Cost | 600 | 750 + | 1500 + | 3000 + |
Special | Attacks 2x | 2 hex attack, paralyze | 2 hex attack, flying | 2 hex attack, flying, magic immunity |
Pop | 2 | 2 | 1 | 1 |
Home | Cathedral |
Pyramid |
Red Tower |
Tower |
Picture |
Glossary:
Faction: the town type required to purchase these creatures, neutral creatures however come from dwellings on the map instead or in some cases cannot be recruited at all.
N/A = Not applicable, they have nothing.
HP: Hit Points, how many HP any individual unit has before it dies.
Speed:
-Slow: Creature only moves 1 hex per turn in battle and is tied for last for initiative (seeing who moves first).
-Medium: Creature moves 2 hexes per turn in battle and is in the middle for initiative checks.
-Fast: Creature moves 3 hexes per turn in battle and is tied for first for initiative.
Attack: Gives a 10% damage bonus for each point of attack there is above the enemy's defense.
Defense: Gives a 5% damage reduction bonus for each point over the enemy's attack.
Damage: How much damage each individual unit in a stack will do before modifiers.
Shots: How many times a ranged unit can fire before exhausting its supply of ranged attacks. If a creature is N/A, it does not shoot and has to get next to an enemy to attack it.
Cost: How much gold and other resources must be paid to recruit this unit.
Special: Special abilities the unit posesses, such as:
-Attacks 2x: This creature attacks twice when it attacks other, does not apply to counter-attacks.
-No Retaliate: When this creature attacks, the creature it hits cannot counter attack.
-Absorbs Dead: When enemies are killed by this creature, this creature gets new members equal to the number killed.
-Flying: Allows the creature to move anywhere on the map unobstructed and in one turn.
-Halves: Chance on hit to kill exactly half of the enemies in a stack.
-Regeneration: Recovers all of the lost hit point up to the max for the top unit in the stack.
-25% Magic Resist: Prevents 25% of any damage done to the creatures by spells.
-2 Hex Attack: Attacks go through the first hex when hitting a unit and hit whatever unit may be occupying the next as well. Can hit multiple units this way (even your own).
-Paralyze/Blind: 20% chance on hitting a unit to stun it for a few rounds, preventing it from doing anything.
-Unlimited Retaliate: Will counter-attack every time it is hit with a melee attack that can be retaliated against.
-Circumfrance Attack: Will attack every enemy unit around it, and without retaliation to boot.
-Magic Immunity: Cannot be effected by any spells at all.
Pop: How many units repopulate in the unit's dwelling per week before a bonus (like having a well) is applied. Neutral creatures are an estimate and Genies do not replenish at all.
Home: The Dwelling the creature resides in.
Comparison of Heroes
units to King's Bounty units
Heroes of Might and Magic | King's Bounty |
Nomad |
Nomad |
Peasant |
Peasant |
Archer |
Archer |
Cavalry |
Cavalry |
Swordsman |
Militia |
Paladin |
Knight |
Wolf |
Wolf |
Troll |
Troll Giant |
Orc |
Orc |
Pikeman |
Pikeman |
Ghost |
Ghost |
Sprite |
Sprite |
Dwarf |
Dwarf |
Elf |
Elf |
Druid |
Druid |
Dragon | Dragon |